![]() But we could also see things like sets of stats going to different pieces. We kind of see this already with Abyssal Armor, Godbreaker Armor, and Silent Legion. We can instead see armor sets give a variety of stats. Instead of there being health armor, stamina armor, ect. What we have now is armor that has been converted from one system to another by a simple find/replace all command in a spreadsheet on the Item Stat table. There is quite a difference between the two systems. We went from one system of armor providing attributes and affecting how we spec our characters, to one where armor provides stats which augments the builds we have. I would warn against a knee-jerk reaction. naked… Strength / Agility weapon damage only applies to base damage so usually the difference on the end result is less than 20 damage for swings of around 200 It still wouldn’t be fully on par, but at least a step closer.Įdit: Also… forgot to mention this, but just to put it into perspective how little that counts you should compare your hits in that armor vs. ![]() The extra 3% agility damage on a completely matching set though is nice and I’d like to see other armor get that too just to bring them a bit closer to all those mismatched configurations that people use to maximize the stat. That follower damage on it isn’t really that big of a deal… it’s there… and players like to min-max so they use that… but they won’t be “kicking your simply because of that additional follower damage. On a serious note, I think instead of crying “nerf the new armor”, imo it would be better if it was left alone and the standard 3% on regular epic armors would be brought up to match it 5% and 8% with T4 crafter just like the skelos one. ![]() This armor set is also why agility is dominating so much in pvp. Ideally every armor set should have a use for different situations and builds, not one set being just being best in pvp due to being the only set that has double dps stats at legendary levels in 5 slots. IMO the best solution is to simply swap +agility for +hp, and then you will get something that is still good, suits the role of a necromancer (+hp/+followerdamage) and wont disrupt the pvp meta. It’s dumb that the mage armor is just being used for katana/bow builds to run around with no corruption and a cimmerian zerker. In order for it to balanced either the agility or the follower damage needs to be swapped for a non-dps stat.Ĭurrently it is simply the best agility build armor for pvp by a long shot, and I feel like this is supposed to be mage armor for the new corruption stuff. It simply contributes too much dps for a single armor set, and is the obvious spam choice in pvp. Additionally it has top tier follower damage. It is extremely easy to unlock, and has top tier armor values and agility damage. The Skelos Cultist Master armor set is overpowered.
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